Call of Duty World at War Xbox 360 Review
| Call of Duty: Globe at War | |
|---|---|
| | |
| Developer(s) | Treyarch |
| Publisher(southward) | Activision |
| Director(south) | Corky Lehmkuhl Cesar Stastny (Microsoft Windows) |
| Producer(s) | Dave Anthony Pat Dwyer Daniel Bunting |
| Designer(s) |
|
| Programmer(south) | David King |
| Artist(s) |
|
| Writer(s) | Craig Houston Paul Golding |
| Composer(s) | Sean Murray |
| Series | Phone call of Duty |
| Engine | IW iii.0 |
| Platform(s) |
|
| Release |
|
| Genre(s) | First-person shooter |
| Mode(s) | Single-thespian, multiplayer |
Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published past Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360 in November 2008. It is the 5th main installment of the Phone call of Duty series and returns the setting to Earth War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War Two setting, for the Nintendo DS and PlayStation 2. It was the outset game in the serial to characteristic the zombies fashion featured in later sequels. A Windows Mobile version was also made available by Glu Mobile.
The narrative for the campaign mode focuses on the Pacific and Eastern Forepart theaters of World War Two, involving the United states of america, Empire of Nihon, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the histrion to unlock additional weapons and rewards as they progress, like to Phone call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can command appear on certain multiplayer maps. The game also contains downloadable content called "map packs", which tin can be purchased online. A new feature to the serial was the addition of a cooperative mode, which supports upwardly to two players locally and four players online, likewise as the introduction of the Zombies mode.
Evolution for Earth at War took 2 years and began afterward the release of Treyarch's previous title, Call of Duty 3, which was too set in World State of war II and was their first title they developed for the series. The game is based on an enhanced version of the IW engine adult by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more than parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.
World at War received positive reviews from critics, with praise directed at its intensity and violent nature, though it received criticism for its lack of innovation. It was besides a commercial success, selling 3 million copies in the United states within the kickoff two months of its release, condign one of the best-selling titles of 2008. It also marked the showtime of the Black Ops subseries, as characters from the game were carried over into its sequel, Call of Duty: Black Ops (2010). The Xbox 360 version of World at War became backwards compatible on the Xbox One in September 2016.[4]
Gameplay [edit]
Overview [edit]
World at War [five] features more mature themes than previous Call of Duty installments and [six] is open-ended, giving the player multiple means to complete objectives,[7] merely otherwise mostly plays like previous iterations of the franchise. Players fight alongside AI-controlled teammates. They assistance during the game's missions by providing cover fire, shooting downwards enemies, and immigration rooms for entry.[8]
When playing the Wii version of the game, instead of using a normal controller, such every bit the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known every bit the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.[9]
The game's return to Earth War 2-era warfare reintroduces weapons and technology. The actor gains access to these over the course of the game, but may just comport up to 2 weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies tin can be picked up to supervene upon weapons in a role player'due south armory. Players can as well observe weapons with additional attachments, including guns equipped with burglarize grenades, telescopic sights, and bayonets.[8]
A graphic symbol can be positioned in ane of three stances: standing, crouching, or prone; each affecting the graphic symbol's rate of move, accuracy, and stealth. Using comprehend helps the thespian avoid enemy fire or recover health after taking meaning damage, equally there are no armor or health powerups. When the grapheme has taken damage, the edges of the screen glow ruddy and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marking indicates the direction of the grenade, helping the player in deciding whether to abscond or throw it dorsum at the enemy.[eight]
The single-player campaign includes thirteen hidden "death cards", denoted by playing cards attached to makeshift war graves. There is one in each level (disallowment those that take place in vehicles); collecting them unlocks cheats for Co-op style, such as reduced enemy endurance and "paintball mode".[10]
Multiplayer [edit]
World at State of war 's multiplayer feel resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game utilize a similar perk and ranking organization[xi] and feature six multiplayer modes, including team deathmatch and capture the flag.[12] There are three "killstreak rewards" that can exist used to plough the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and set on opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited.
Gameplay in the multiplayer's "State of war" mode
The game as well features a cooperative gameplay way with up to two players via divide-screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but 2 players tin play through a "squadmate co-op" fashion which allows both players to experience the game through the same screen and signal of view.[11]
Nazi Zombies [edit]
All versions of Earth at State of war (with the exception of that for the Wii) features the minigame Nazi Zombies. This is the first time the Zombies mode ever appeared in any Call of Duty game.[13] In social club to play the style, the campaign must be completed. The way consists of ane-4 players fighting an unlimited number of waves of Nazi zombies. Players tin work together with other people to kill the zombies in a "co-op" (cooperative) mode either offline with 1-2 players or online with 2-4 players. The players gain points past injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting M1911 pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to down the players; when all players are damaged enough to fall, the game is over.[14] Three extra maps for Nazi Zombies were added with the World at War map packs.
Synopsis [edit]
Characters [edit]
During the single-player entrada, the player controls 3 characters from a start-person perspective. The thespian first assumes the function of Private/ Pfc C. Miller of the United states Marine Corps' 1st Marine Division in the Pacific campaign. He is captured by the Japanese, but is rescued past Corporal Roebuck (voiced by Kiefer Sutherland) and his men from the Marine Raiders squad, during the Makin Isle raid. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced past Chris Fries) and Individual Polonsky (voiced by Aaron Stanford).[15] Private Dimitri Petrenko, the second playable character, fights on the Eastern Front with Sergeant Viktor Reznov (voiced past Gary Oldman). They are joined by a 3rd character, Private Chernov, Reznov'southward subordinate, who serves as a vocalization of reason throughout the campaign and regularly voices shock and disapproval at the fell slaughter he witnesses. They are all soldiers in the 3rd Shock Army under the command of Commissar Markhov.[15] The 3rd playable graphic symbol in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina flying gunkhole, who is only playable in the mission "Black Cats" during a solo entrada.[15]
Plot [edit]
American Campaign [edit]
The opening scene of the campaign
The story begins on Makin Island on Baronial 17, 1942. U.S. Marine Private First Course C. Miller watches the torture and execution of his squad and is about to exist executed himself before existence rescued past another squad of Marines, led by Corporal Roebuck and Sergeant Tom Sullivan. They then initiate the Makin Island raid, assaulting the Japanese positions on the island. Two years afterwards, Miller's unit then participates in the Battle of Peleliu. After breaking through the Japanese lines on the Peleliu beach, Miller destroys two Blazon 97 Chi-Ha tanks with rocket strikes, allowing the American tanks to accelerate. At the end of the mission, Sullivan is fatally stabbed by a Japanese officer with a gunto. Roebuck is promoted to Sergeant and he and his team make their fashion through the Peleliu swamps to launch an assault on a Japanese-held airfield to disable anti-aircraft guns. During the assault, Miller acquires a flamethrower to destroy a bunker and a bazooka to blow up the Chi-Has positioned at the airfield.[fifteen]
Later on pushing further inland on Peleliu, Miller and his unit take out enemy mortar crews and so their tanks can go on inland. They then proceed through the Japanese tunnels to attack the arms-filled Bespeak, one of the major Japanese strongholds that had destroyed many landing boats when they commencement landed. This allows American ships to advance, and Peleliu finally falls into American hands.[xv]
After American forces conquer Peleliu, the preparatory action for the Battle of Okinawa occurs, during which Petty Officeholder Locke, in a PBY Catalina flying boat, takes part in a raid on three merchant ships. On their style back to base, another Catalina, codenamed Hammerhead, is destroyed by Japanese Zeroes, leaving Locke and his coiffure alone. Meanwhile, Job Strength 58 of the Us fifth Fleet is attacked every bit office of Operation Ten-Go. Locke'due south PBY crew, the only one virtually enough to come to immediate aid, works to rescue as many American sailors as possible by fighting off Japanese PT boats and kamikaze planes. With the PBY near completely destroyed and ammunition on Locke's .50 cal running out, all hope seems lost, until a sudden attack from a squadron of Vought F4U-1Cs drives off the remaining Zeroes.
In the post-obit mission, Miller's squad assaults a Japanese position on Okinawa, clearing out auto gun bunkers to allow American tanks to progress inland. With the battle almost won, the Americans tempest Shuri Castle amidst mortar shelling and constant banzai charges. Once within, they encounter Japanese soldiers attempting to surrender. Yet, when Sgt Roebuck and Pvt Polonsky search them, they reveal concealed grenades under their clothes, at which point Miller is presented with the choice of saving either Roebuck or Polonsky. The remaining American troops make it to aid the squad and appoint the remaining Japanese soldiers in the castle'southward interior garden. After Miller calls in air strikes on two buildings, the Americans take Shuri Castle, crushing the last breastwork of Japanese resistance on Okinawa.[xv]
Soviet Campaign [edit]
During the Battle of Stalingrad on the Eastern Front end on September 17, 1942, Soviet Individual Dimitri Petrenko regains consciousness in a blood-stained and body-filled fountain, just equally invading German troops execute his comrades. When they leave, Dimitri meets injured Sergeant Viktor Reznov, some other survivor, who tells him of his mission to kill German language general Heinrich Amsel, who is responsible for numerous massacres and war crimes beyond the Soviet Union. Afterward killing German soldiers forth the way and duelling an enemy sniper, Dimitri follows Reznov through buildings and streets and they run into upwardly with the residuum of Dimitri's unit of measurement, who are about to assault the General'southward communication post. During the attack, Dimitri provides overwatch with Reznov and aids the remaining Ruddy Regular army soldiers equally they recapture the post, managing to kill Amsel every bit he flees. Their position is discovered, withal, and several German soldiers assault the building they are in; Dimitri and Reznov jump into the Volga River to escape. The next mission takes place in 1945, three years later, during the Battle of the Seelow Heights in Deutschland, near Berlin. Dimitri has been captured by German language soldiers in an abandoned house, just is saved when the Red Army attacks the house; he is re-united with Reznov and introduced to his right-hand-man Pvt. Chernov. The Soviet troops advance through High german lines and Dimitri aids them with a Panzerschreck until they reach and wipe out a German camp.[15]
A firefight in the streets of Berlin
Dimitri and Reznov pilot a T-34 tank, pushing through the last Nazi lines then the Soviet troops can board a train to Berlin. Upon arrival, they engage High german soldiers on the outskirts of the High german capital, commencing the Boxing of Berlin. They then advance through the streets, eventually reaching the entrance of a Berlin U-Bahn station, where three High german soldiers are attempting to surrender. Reznov is unwilling to allow the men to live and gives Dimitri the option of shooting them or burning them alive with molotov cocktails. They caput into the underground and outset fighting German soldiers effectually the platforms, until the Germans overflowing the tunnel in a last ditch effort to eliminate the Soviets. Dimitri, unable to avoid the oncoming wave, almost drowns.[15]
Reznov drags Dimitri out of the U-Bahn station to regroup with Soviet infantry. The Red Ground forces then advances towards the Reichstag. During the assault at the Reichstag'south archway, Chernov is severely burned past a flamethrower, and is implied to exist killed. Reznov, Dimitri and the remaining Soviet soldiers enter the Reichstag, immigration it of its German defenders, and reach the rooftop. Subsequently a final showdown on the elevation floor of the edifice to reach the Nazi flag, Dimitri is shot past a dying German soldier, whom Reznov kills with a machete. Although wounded, Dimitri manages to constitute the Soviet flag, signalling Soviet victory and ending the war in Europe.[15]
Evolution [edit]
World at War was announced on June 23, 2008, by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War 2 setting.[xvi] The game took virtually two years to make, twice equally long as Treyarch'due south previous entry to the series, Call of Duty 3.[vi] The game is powered by an improved version of the Call of Duty four: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be assault burn down with the flamethrower, whose fire propagates. Dismemberment, too as realistic skin and dress burning of the characters were added.[17]
Not long after, Treyarch released the modding tools for Phone call of Duty: World at State of war. These tools were the aforementioned ones used to create all the other Telephone call of Duty serial games, but with slight changes version to version, which tin be downloaded online.[6] Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and squad leader of the American entrada, Sergeant Roebuck, while Oldman voices that of the Soviet campaign, Sergeant Reznov.[18] [19] A full-sized replica PBY Catalina was synthetic for motion capture use.[6]
Sound [edit]
The music for Phone call of Duty: World at War was equanimous past Sean Murray. He had worked with Brian Tuey, Treyarch's audio director, on Truthful Criminal offence: New York Metropolis, the sequel to the starting time True Criminal offense: Streets of LA. Murray said Tuey "knew I would bring a fresh approach to Call of Duty: Globe at War". Adam Levenson, the sound manager of Activision, was called in to aid them. Murray said that he wanted to make the music more than fun and intense, but also "a specific musical path that follows the psyche of the gameplay".[xx]
The new applied science of apoplexy, which changes the sound made by nearby object depending on objects blocking its path e.g. walls, has been added to World at War. The game has various levels of "muffled" sound depending on the objects it travels through east.g. a more muffled sound through a thick wall compared to a slightly muffled sound through a thin short wall. For the showtime time in a Call of Duty game, the histrion is able to tell the difference between someone walking next to the actor and someone walking above or beneath the player, likewise as telling the divergence between a shot fired in the distance and a shot fired close by, but behind a solid object.[21]
The other technology of Flux was too developed using field recording systems. The World at State of war crew traveled to a desert with mountains on both side of the range to examination the frequencies of sounds made by Earth War II weapons. Microphones were placed lx yards (55 m) behind and sixty yards in front of the gun to exam the echoes. This was later replicated and developed in the studio for the game software. Information technology means that players will be able to pinpoint a sniper rifle shot, as it reflects off them, too as hearing the initial 'popular' of a hand grenade blowing upwardly and then the grenade's loud "whoosh" sound that begins where the grenade blew up, and ends behind the player. The flux organization besides combines with the occlusion organisation.[21]
Marketing [edit]
The offset trailer for the game premiered on Xbox Live on June 21, 2008,[22] and arrived on PlayStation Network v days subsequently.[23] A beta of the game'south online multiplayer mode was released for the Xbox 360 on October x, 2008.[24] A PC version of the beta was afterwards released on October 28, 2008.[25] Those who pre-ordered the game at GameStop, Game and EB Games in Australia or Northward America or who are members of the Phone call of Duty official website were given codes which allowed them to download both beta versions of the game.[26] Coinciding with the release of the game, McFarlane Toys produced 4 action figures. Three are unlike varieties of US Marine Corps infantry, and the fourth is a British Special Ops soldier.[27]
A collector's edition of World at State of war was released on November 11, 2008 in North America and November 14, 2008 in Europe.[28] It includes several bonus items, amidst them a stainless steel canteen imprinted with the Call of Duty series logo and a metallic storage tin. The collector's edition also gives the role player access to an unlockable weapon and the opportunity to earn double feel points in the online multiplayer mode, as well every bit a peculiarly colored association tag to denote the player's VIP status. This edition of the game is only available for the Microsoft Windows and Xbox 360 platforms.[29]
Downloadable content [edit]
On February 26, 2009, an update was made available to the Xbox 360 and PlayStation 3 versions, also as the addition of a new multiplayer map, Makin Twenty-four hour period. The update included several problems fixes which removed glitches in several multiplayer maps and actor movements, and provided more information in the stats display.[30] The Makin Day map was released for Microsoft Windows on Feb 6, 2009, in the downloadable patch one.2. Makin Solar day has a similar layout equally the existing Makin map,[31] but includes subtle changes such equally daylight, reflected in the tide being out along the shoreline besides as some reworked areas of the map.[31]
Screenshot of the gameplay in the Zombie map "Verrückt"
On March 18, 2009, Activision and Treyarch announced that downloadable content (DLC) was nether development for World at War, titled Map Pack 1. This offset installment of DLC was released on March xix, 2009, for the PlayStation three and Xbox 360, while the Windows version received the DLC at a later appointment. The map pack includes three new multiplayer maps and 1 new Nazi Zombies map, entitled "Zombie Verrückt" (German language: zombie crazy). The map is based on the multiplayer map Asylum, in turn based on the aviary in the entrada mission Ring of Steel. The map includes new weapons and power-ups intended to expand the experience. Players tin can turn on a power generator that reunites both sides of the map and enables "Perk-a-Cola" machines, which have been featured in every subsequent Nazi Zombies map.[32] The new multiplayer map called "Nightfire" takes places at night in the streets of a bombed-out surface area of Berlin. The "Human knee Deep" map is in the jungle of Peleliu and contains fortified huts and streams. "Station" is located in a ruined underground train station in Berlin featuring subway cars and subconscious passages.[33] Reports stated that Map Pack 1 sold over 1 million copies in the first week of availability, setting an Xbox Live record for the number of downloads in a week.[34]
On April 30, 2009, Activision and Treyarch announced Map Pack 2,[35] which was released on June eleven.[36] Map Pack 2 contains an additional four multiplayer maps. "Shi No Numa" (Japanese: "死の沼" 'swamp of death') is a new map on the Nazi Zombies co-op way, set up in a misty swamp-land surrounded by jungle. New features include flaming hellhounds, the Wunderwaffe DG-two weapon and ten new achievements/trophies. The map too introduced iv new playable characters who have appeared in several subsequent Nazi Zombie maps: Tank Dempsey U.s.M.C, Nikolai Belinski of the Cherry Army, Nazi Doctor Edward Richtofen and Takeo Masaki of the Japanese Imperial Ground forces. The multiplayer map "Banzai" is set up in a jungle featuring a river bridge, villages, a waterfall and hidden caves. The "Corrosion" map is ready in a run-down railroad train yard in Russia, featuring broken pipelines and railroad train cars. The "Sub Pens" map is located in a bombed-out Japanese submarine base of operations with heavy rain.[37]
On July 20, 2009, Activision and Treyarch announced Map Pack 3, which was released on August 6, 2009. This DLC also consists of three new multiplayer maps and a new Nazi Zombies map. The three multiplayer maps are "Battery", which takes identify on an abandoned littoral artillery battery Pacific; "Breach", which is set up in the overcrowded streets of Berlin, Germany well-nigh the Brandenburg Gate; and "Revolution", which is based on an industrialized city in Russia. The new Nazi Zombies map, "Der Riese" which ways "The Behemothic" in English language, is based in a mill where "element 115" is being processed and used to build teleporters and other mysterious devices, such as the "Pack-a-Punch Machine", which upgrades guns, such as the Wunderwaffe DG-two. New weapons such as Monkey Bombs were also added. This map likewise introduced the official backstory to Zombies mode, which is continued into Phone call of Duty: Black Ops.[38]
All map packs were released for free on Microsoft Windows. The packs were paid DLC for the Xbox 360 and PS3.[ citation needed ]
Other versions [edit]
Nintendo DS [edit]
Call of Duty: Globe at War was released for the Nintendo DS on November 11, 2008 in Northward America,[39] and on Nov fourteen in Europe.[40] It was published by Activision and developed by n-Space, who used the same game engine as their previous title, Call of Duty 4: Modern Warfare.[41] The game'southward scenarios are also based on World War Ii'due south Pacific theater and Eastern front with American, British and Soviet campaigns.[39] Upwards to four players can exist supported online with iv different types of game, likewise every bit perks and rank-ups.[41] Compared to Modern Warfare, information technology has improved in-level geometry, has more responsive sprints and crouches and 3D-modeled guns instead of second sprites.[41] However the flamethrower, which is new to the game series, is rendered with second sprites.[41] The framerate is merely under xxx and has much vocalization-over during the missions.[42] Players are able to defuse mines and send Morse lawmaking with the touch screen, as well as using mortar rounds, an anti-air gun from a battleship, parachuting and using mounted guns.[41] At that place is also a tank mode which allows the player to plow the main gun and fire machine gun rounds at the same time.[41]
PlayStation 2 [edit]
The PlayStation 2 version, titled Call of Duty: World at War: Final Fronts, differs significantly from the main versions. Developed by Rebellion Developments,[43] it features 13 missions fix almost the end of World War II across three different campaigns. Aside from the two campaigns in the Pacific and Western to Central Europe, Final Fronts likewise includes a 3rd campaign involving the British advance on the Rhine River. The missions range from infantry, infiltration, sniper, large-scale assaults, night fighting, and tank assaults.[44]
The U.S. campaign follows Pvt. Miller and the squad from World at State of war, only hither Miller is of the 2d Marines Division instead of the 1st. The game includes his missions from Earth at State of war. The Western Europe campaign is from the perspective of infantry grunt Lucas Gibson, of the American 80th Infantry Segmentation, with his missions set in Grand duchy of luxembourg and Austria. For almost of the Europe campaign, the player controls Pvt. Tom Sharpe of the British sixth Airborne. Final Fronts does not characteristic online multiplayer or a Nazi Zombies mode. Like other versions, the game includes two flamethrower missions and a tank mission, yet the latter is on-track rather than costless roaming. The flamethrower in Final Fronts simply fires on a small scale, whereas the master version allows the flamethrower to be used on a big scale in more missions and information technology is highly visible where it is fired. The tank mission is from the perspective of a tank gunner named Alex.[45]
iPhone, iPod Touch, and iPad versions [edit]
Call of Duty: Globe at War Zombies was released for the iPhone and iPod Bear on November xvi, 2009, by Activision, Treyarch, and Ideaworks Game Studio. The game is based on the Nazi Zombies mode in Telephone call of Duty: Earth at War, and featured a tutorial map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map named Zombie Verrückt. In 2010, an Hd iPad version was released with enhanced graphics and the Zombie Verrückt map free to play without buying, but without the Shi No Numa and Der Riese maps. The game was removed from the app store in 2018.
Windows Mobile version [edit]
Telephone call of Duty: World at War was released for the Windows Mobile. Yet, the game features a run and gun genre like to Commando from Capcom rather than a kickoff-person shooter, a dissimilar storyline, and a different ready of characters. The game was developed by Glu Mobile and published by Activision.[46]
Reception [edit]
Critical response [edit]
Call of Duty: World at War received "mostly positive" reviews, according to review aggregator Metacritic.[47] [48] [49] [50] Describing the game as a whole, GameSpot stated that by returning to the Globe War Ii setting, "World at War achieves greatness just falls short of excellence."[52] IGN ended that World at War was a "solid, confident shooter with enough to offering the coincidental and hardcore akin."[55] Overall, the Official Xbox Magazine described the game equally existence more similar an expansion pack in the Call of Duty serial rather than a full game.[59]
IGN applauded the developer Treyarch for its decision to phase World at State of war in the Pacific theater of World War Ii. The improver of a co-op mode was also complimented as helping to increase the game's replayability, and the multiplayer mode was described as "definitely an area where World at State of war shines."[55] Some positive points noted past GameSpot include the "well-acted dialogue" of the characters Sgt. Roebuck and Sgt. Reznov, as well as the solid and fast-paced single-thespian/co-op campaign."[52]
IGN criticized that the telescopic of the entrada hurt the continuity of the plot, with some missions taking place several years after others and disrupting the catamenia of the narrative.[55] Official Xbox Magazine'south main criticism was that Treyarch had not expanded upon the success of Call of Duty iv: Modern Warfare, only had instead created a "play-it-safe sequel" that used elements of Telephone call of Duty 4 but added "goose egg noteworthy of its own."[59] Other flaws pointed out by the reviewer included the lack of excitement in the campaign storyline and the few differences between the Pacific theater missions and European theater missions, stating "y'all could but be marching through another European town with a lot more copse."[59] GameSpot criticized the game'due south utilize of "well-worn source textile" and "déjà vu" game mechanics, besides implying its similarity to the Call of Duty series' other games.[52] 1UP.com stated that the horror of the game is "almost too much at times".[64]
GameSpot praised the darker, grittier portrayal of the Globe War Ii settings.[52] 1UP.com noted the significantly increased graphic violence and gore (fifty-fifty over the Yard-rated Phone call of Duty iv) as a positive improvement in realism maxim, "While enemies died en masse in previous installments, dismemberment and gore were essentially nonexistent. That'due south no longer the case — here, legs are severed, men weep out in agony as they accomplish for lost body parts, and gouts of blood wing equally bullets pierce flesh." and that "World at War portrays the horror of WWII more accurately than always before..."[64]
Sales [edit]
Call of Duty: Globe at War was the second all-time-selling game for November 2008 in the United States, selling over ane.41 million units.[65] The Xbox 360 and PlayStation 3 versions were the second and ninth acknowledged game of Dec 2008 in the U.s., selling in excess of 1.33 meg and 533,000 copies respectively.[66] The Xbox 360 version was the 6th acknowledged game of 2008, selling in excess of 2.75 million copies.[66] The Wii version ranked as the 19th best-selling game and the seventh acknowledged Wii game of December 2008 in the U.s.a..[67] It received particular interest in the Great britain, where it doubled the amount of beginning-week sales compared to Modern Warfare on the PS3 and Xbox 360.[68] It likewise became the third fastest-selling video game in the Uk behind Grand Theft Machine 4 and Grand Theft Car: San Andreas.[69] The Xbox 360 version of World at War received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[70] indicating sales of at to the lowest degree 600,000 copies in the United Kingdom.[71] ELSPA gave the PlayStation 3 release a "Platinum" certification[72] for sales of at least 300,000 copies in the region.[71] As of November 2013, the game has sold 15.7 million copies.[73]
References [edit]
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External links [edit]
- Official website
- Call of Duty: World at War at MobyGames
- Call of Duty: World at War at IMDb
Source: https://en.wikipedia.org/wiki/Call_of_Duty:_World_at_War
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